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One of my legacy heroes toppled out of a tapestry depicting myths and legends in the middle of a later game. It's up to you whether your characters continue to grow and change, or revert to an iconic version. Or if you don't spend legacy points to preserve someone's latest iteration at the end of a campaign, render that story non-canon, reverting to their prior self. You can also choose to forget certain characters, ensuring they'll never return. Funnily enough, they were both games about dealing with the past. I only played a couple of those this year. Maybe it can help clear the deck for more RPGs that feel like steps forward for the form.
There's value in parody and commentary, in criticism that comes from inside the house. By contrast, Get in the Car, Loser! is a self-described lesbian road trip RPG with a cast diverse enough to make the average comment section sneer itself into a shriveled raisin. More pointed was Get in the Car, Loser!, which reversed the pushy heterosexuality of Final Fantasy 15's crew of playable bros and bikini-top mechanic for the lads to ogle. Gamedec, a cyberpunk RPG about a detective who solves mysteries inside games, took jabs at everything from Stardew Valley to Star Citizen (its protagonist collects expensive spaceships for a videogame that remains unfinished even in the 22nd century). Not every RPG that looked backwards in 2021 was pure homage or love letter, though. Look at Ruined King: A League of Legends Story, which is basically developer Airship Syndicate reskinning its previous RPG Battle Chasers: Nightwar-smoothly replacing one generic cartoon fantasy licence with another. They're predictable fun, second helpings of meals we already ate.
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Characters who steadily go from zero to hero, journeys through dangerous wilderness to a safe settlement slightly larger than the last one, loot to scavenge and sell, factions to side with or alienate, underground areas full of monsters, at least one sidequest with zombies. These are retrofutures and alternate pasts rather than visions of tomorrow.įamiliar settings can still make great games, but they're usually combined with familiar formats, too. Where Fallout contrasted a Mad Max post-apocalypse with the raygun optimism of 1950s and '60s sci-fi, Encased combines Mad Max with dystopian fiction from the 1970s, swapping jetpacks for jumpsuits. This year's Encased, an homage to the isometric Fallouts, is a perfect example.
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When drawing on legends and history for inspiration, in the words of professional curmudgeon Michael Moorcock, traditional fantasy can be "sentimental, slightly distanced, often wistful, a trifle retrospective." Fantasy presents worlds where ancient means better and lost empires of the distant past are idealized, and those attitudes can bleed into the culture around fantasy as well.Įven sci-fi RPGs tend to look back for their inspirations.
RPGs, like the fantasy fiction they grew from, have always had a tendency to look backwards. They're not bad games-they're just repeating past successes. These are RPGs so old-fashioned they should come with a pair of suspenders and a hat. We also had Eastward, which is a love letter to Earthbound and The Legend of Zelda, Encased, which is a love letter to Fallout and STALKER, Monster Crown, which is a love letter to Pokémon and Dragon Quest Monsters, and Solasta: Crown of the Magister, which is a love letter to Neverwinter Nights and every D&D campaign run by a teenage Dungeon Master. Pathfinder: Wrath of the Righteous is a particularly blatant example, an homage to Baldur's Gate with a strategy layer from Heroes of Might & Magic, one chapter set in an extraplanar city that would be right at home in Planescape, and two dungeons that reference Fallout vaults. There's also Black Geyser, The Iron Oath, Project Witchstone, Dark Envoy, Space Wreck, and probably more I don't know about. Old school as they may be, I'm looking forward to a bunch of the upcoming top-down party-based RPGs.īroken Roads is basically Fallout Australia, Odd Gods is a '90s-style RPG about the '90s, and Sovereign Syndicate is a steampunk game where you can play an alcoholic minotaur in a top hat. Durante called 2014 the first year of the CRPG renaissance, but it's really kicked into gear now.